// This file was decompiled using SCM.ini published by DimZet13 on 07.01.19
{$CLEO .cs}

//-------------MAIN---------------
0001: wait 100 ms 

:NONAME_4
0001: wait 0 ms 
00D6: if //and
00E0:   player $PLAYER_CHAR driving 
//00DE:   player $PLAYER_CHAR driving_vehicle_type #FBICAR
//05EE:  key_pressed 46 //VK_... 
004D: jump_if_false @NONAME_137 
03C1: 0@ = player $PLAYER_CHAR car 
05E7: 1@ = car 0@ struct 
//000A: 1@ += 653 // integer values 
//05DF: write_memory 1@ size 1 value 1 virtual_protect 1 
//0001: wait 300 ms 
//000A: 1@ += 1 // integer values 
//05DF: write_memory 1@ size 1 value 1 virtual_protect 1 
//0001: wait 300 ms 
//000A: 1@ += 1 // integer values 
//05DF: write_memory 1@ size 1 value 1 virtual_protect 1 
//0001: wait 300 ms 
//000A: 1@ += 1 // integer values 
//05DF: write_memory 1@ size 1 value 1 virtual_protect 1 
//0001: wait 500 ms 
05E3: call_method 0x53D770 struct 1@ num_params 0 pop 0 op    //0x5227D0 hidrant    52D720 gidrav   53D770 tank
1@ += 0x52
05DF: write_memory 0x52D720 size 2 value 270 virtual_protect 1
00D6: if //and
//00E0:   player $PLAYER_CHAR driving 
//00DE:   player $PLAYER_CHAR driving_vehicle_type #FBICAR
//05EE:  key_pressed 46 //VK_... 
00E1:   pad 0 key_pressed 3
004D: jump_if_false @NONAME_137 
//1@ += 0x3c8
05E3: call_method 0x552CF0 struct 1@ num_params 1 pop 0 2 op
//05E3: call_method 0x521160 struct 1@ num_params 3 pop 0 1.0 1.0 1.0 op
//01E4: text_1number_lowpriority 'NUMBER' 2@ 500 ms 1  // INSANE STUNT BONUS: $~1~

:NONAME_137
0002: jump @NONAME_4 
05DC: end_custom_thread 
